Blub started nicht!

  • Hallo leute.


    folgendes Problem:


    hab mir grade das neue Blub geladen und wollte es starten aber es passiert nichts!


    habe windows 7 ultimate 64bit und die vorgängerversion lief ohne probleme, hab schon probiert im kompatibilitätsmodus zu starten aber geht au ned!
    bitte um hilfe :)

  • die hab ich auch schon gelöscht weil ich es in nem anderen thread gelesen habe, half trotzdem ned, hab auch mal die renderopengl.dll gelöscht half aber auch ned ^^

  • 18:00:24: Creating resource group General
    18:00:24: Creating resource group Internal
    18:00:24: Creating resource group Autodetect
    18:00:24: SceneManagerFactory for type 'DefaultSceneManager' registered.
    18:00:24: Registering ResourceManager for type Material
    18:00:24: Registering ResourceManager for type Mesh
    18:00:24: Registering ResourceManager for type Skeleton
    18:00:24: MovableObjectFactory for type 'ParticleSystem' registered.
    18:00:24: OverlayElementFactory for type Panel registered.
    18:00:24: OverlayElementFactory for type BorderPanel registered.
    18:00:24: OverlayElementFactory for type TextArea registered.
    18:00:24: Registering ResourceManager for type Font
    18:00:24: ArchiveFactory for archive type FileSystem registered.
    18:00:24: ArchiveFactory for archive type Zip registered.
    18:00:24: FreeImage version: 3.10.0
    18:00:24: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    18:00:24: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
    18:00:24: DDS codec registering
    18:00:24: Registering ResourceManager for type HighLevelGpuProgram
    18:00:24: Registering ResourceManager for type Compositor
    18:00:24: MovableObjectFactory for type 'Entity' registered.
    18:00:24: MovableObjectFactory for type 'Light' registered.
    18:00:24: MovableObjectFactory for type 'BillboardSet' registered.
    18:00:24: MovableObjectFactory for type 'ManualObject' registered.
    18:00:24: MovableObjectFactory for type 'BillboardChain' registered.
    18:00:24: MovableObjectFactory for type 'RibbonTrail' registered.
    18:00:24: *-*-* OGRE Initialising
    18:00:24: *-*-* Version 1.6.1 (Shoggoth)
    18:00:24: Loading library RenderSystem_Direct3D9
    18:00:24: Installing plugin: D3D9 RenderSystem
    18:00:24: D3D9 : Direct3D9 Rendering Subsystem created.
    18:00:24: D3D9: Driver Detection Starts
    18:00:24: D3D9: Driver Detection Ends
    18:00:24: Plugin successfully installed
    18:00:24: Loading library RenderSystem_GL
    18:00:24: Installing plugin: GL RenderSystem
    18:00:24: OpenGL Rendering Subsystem created.
    18:00:25: Plugin successfully installed
    18:00:25: D3D9 : RenderSystem Option: Full Screen = No
    18:00:25: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
    18:00:25: CPU Identifier & Features
    18:00:25: -------------------------
    18:00:25: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
    18:00:25: * SSE: yes
    18:00:25: * SSE2: yes
    18:00:25: * SSE3: yes
    18:00:25: * MMX: yes
    18:00:25: * MMXEXT: yes
    18:00:25: * 3DNOW: no
    18:00:25: * 3DNOWEXT: no
    18:00:25: * CMOV: yes
    18:00:25: * TSC: yes
    18:00:25: * FPU: yes
    18:00:25: * PRO: yes
    18:00:25: * HT: no
    18:00:25: -------------------------
    18:00:25: D3D9 : Subsystem Initialising
    18:00:25: D3D9RenderSystem::_createRenderWindow "blub", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=true
    18:00:25: D3D9 : Created D3D9 Rendering Window 'blub' : 800x600, 32bpp
    18:00:25: Registering ResourceManager for type Texture
    18:00:25: Registering ResourceManager for type GpuProgram
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT16_R
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT32_R
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT16_GR
    18:00:25: D3D9: Vertex texture format supported - PF_FLOAT32_GR
    18:00:25: RenderSystem capabilities
    18:00:25: -------------------------
    18:00:25: RenderSystem Name: Direct3D9 Rendering Subsystem
    18:00:25: GPU Vendor: nvidia
    18:00:25: Device Name: NVIDIA GeForce GTX 285
    18:00:25: Driver Version: 8.17.11.9562
    18:00:25: * Fixed function pipeline: yes
    18:00:25: * Hardware generation of mipmaps: yes
    18:00:25: * Texture blending: yes
    18:00:25: * Anisotropic texture filtering: yes
    18:00:25: * Dot product texture operation: yes
    18:00:25: * Cube mapping: yes
    18:00:25: * Hardware stencil buffer: yes
    18:00:25: - Stencil depth: 8
    18:00:25: - Two sided stencil support: yes
    18:00:25: - Wrap stencil values: yes
    18:00:25: * Hardware vertex / index buffers: yes
    18:00:25: * Vertex programs: yes
    18:00:25: * Fragment programs: yes
    18:00:25: * Geometry programs: no
    18:00:25: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
    18:00:25: * Texture Compression: yes
    18:00:25: - DXT: yes
    18:00:25: - VTC: no
    18:00:25: * Scissor Rectangle: yes
    18:00:25: * Hardware Occlusion Query: yes
    18:00:25: * User clip planes: yes
    18:00:25: * VET_UBYTE4 vertex element type: yes
    18:00:25: * Infinite far plane projection: yes
    18:00:25: * Hardware render-to-texture: yes
    18:00:25: * Floating point textures: yes
    18:00:25: * Non-power-of-two textures: yes
    18:00:25: * Volume textures: yes
    18:00:25: * Multiple Render Targets: 4
    18:00:25: - With different bit depths: yes
    18:00:25: * Point Sprites: yes
    18:00:25: * Extended point parameters: yes
    18:00:25: * Max Point Size: 8192
    18:00:25: * Vertex texture fetch: yes
    18:00:25: - Max vertex textures: 4
    18:00:25: - Vertex textures shared: no
    18:00:25: * Render to Vertex Buffer : no
    18:00:25: * DirectX per stage constants: yes
    18:00:25: ***************************************
    18:00:25: *** D3D9 : Subsystem Initialised OK ***
    18:00:25: ***************************************
    18:00:25: ResourceBackgroundQueue - threading disabled
    18:00:25: Particle Renderer Type 'billboard' registered
    18:00:25: Creating resource group blub
    18:00:25: Added resource location './data/gui' of type 'FileSystem' to resource group 'blub'
    18:00:25: Added resource location './data/meshes' of type 'FileSystem' to resource group 'blub'
    18:00:25: Added resource location './data/materials' of type 'FileSystem' to resource group 'blub'
    18:00:25: Added resource location './data/textures' of type 'FileSystem' to resource group 'blub'
    18:00:25: Added resource location './data' of type 'FileSystem' to resource group 'blub'
    18:00:25: Added resource location './data/textures/skyboxvolley.zip' of type 'Zip' to resource group 'blub'
    18:00:25: Initialising resource group blub
    18:00:25: Parsing scripts for resource group blub
    18:00:25: Parsing script ball.material
    18:00:25: Parsing script skybox.material
    18:00:25: Finished parsing scripts for resource group blub
    18:00:25: Texture: sb_fr.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: sb_bk.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: sb_lf.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: sb_rt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: sb_up.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: sb_dn.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    18:00:26: Texture: core.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
    18:00:26: Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
    18:00:26: Texture: Default_Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
    18:00:40: Mesh: Loading player.mesh.
    18:00:40: Mesh: Loading ball.mesh.
    18:00:40: Can't assign material 01 - Default to SubEntity of ball because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Mesh: Loading wall.mesh.
    18:00:40: Can't assign material 01 - Default to SubEntity of wall0 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Can't assign material 01 - Default to SubEntity of wall1 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Mesh: Loading net.mesh.
    18:00:40: Can't assign material 01 - Default to SubEntity of net because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Mesh: Loading terrain.mesh.
    18:00:40: Can't assign material 01 - Default to SubEntity of Terrain because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Mesh: Loading palm.mesh.
    18:00:40: Can't assign material 01 - Default to SubEntity of Palm because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Can't assign material 01 - Default to SubEntity of Palm2 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:00:40: Texture: terraintex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    18:00:40: Texture: balltex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    18:00:40: Texture: nettex.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
    18:00:40: Texture: walltex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    18:00:40: Texture: palmtex.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    18:01:22: Can't assign material 01 - Default to SubEntity of ball because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of wall0 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of wall1 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of net because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of Terrain because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of Palm because this Material does not exist. Have you forgotten to define it in a .material script?
    18:01:22: Can't assign material 01 - Default to SubEntity of Palm2 because this Material does not exist. Have you forgotten to define it in a .material script?
    18:02:36: *-*-* OGRE Shutdown
    18:02:36: Unregistering ResourceManager for type Compositor
    18:02:36: Unregistering ResourceManager for type Font
    18:02:36: Unregistering ResourceManager for type Skeleton
    18:02:36: Unregistering ResourceManager for type Mesh
    18:02:36: Unregistering ResourceManager for type HighLevelGpuProgram
    18:02:36: Uninstalling plugin: GL RenderSystem
    18:02:36: *** Stopping Win32GL Subsystem ***
    18:02:36: Plugin successfully uninstalled
    18:02:36: Unloading library RenderSystem_GL
    18:02:36: Uninstalling plugin: D3D9 RenderSystem
    18:02:36: D3D9 : Shutting down cleanly.
    18:02:36: Unregistering ResourceManager for type Texture
    18:02:36: Unregistering ResourceManager for type GpuProgram
    18:02:36: D3D9 : Direct3D9 Rendering Subsystem destroyed.
    18:02:36: Plugin successfully uninstalled
    18:02:36: Unloading library RenderSystem_Direct3D9
    18:02:36: Unregistering ResourceManager for type Material

  • wie gesagt die renderdingsda datei hab ich bereits gelöscht, wpdurch sich nichts ergab und du oben die log siehst! und nein, es passiert nichts und wenn ich es als admin ausführe fragt er mich nur ob ich es ausführen will und nichts passiert!

  • ok es lag daran, das ich das neue blub in das alte archiv extrahiert habe und da müssen sich dann irgendwelche alten datein mit neuen gebissen haben, nun gehts im neuen verzeichnis ^^

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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