Uhm and sometimes i need to click 3x on b0t to i kick it out of game.
i can add that you can't kick bot immediately after you kicked another bot from the same team. you have to click on your nick, then click on the bot and kick it.
Uhm and sometimes i need to click 3x on b0t to i kick it out of game.
i can add that you can't kick bot immediately after you kicked another bot from the same team. you have to click on your nick, then click on the bot and kick it.
i can add that you can't kick bot immediately after you kicked another bot from the same team. you have to click on your nick, then click on the bot and kick it.
will get fixed too
Thx for feedback
Markus
And Auto Center window this for lobby etc menu etc....Would be good too
And Auto Center window this for lobby etc menu etc....Would be good too
will be done!
Markus
a link to forum or to official blub page in lobby for people that have any doubts can contact with you easier. For ex. up in the lobby a word "help or contact" redirected to this forum
a link to forum or to official blub page in lobby for people that have any doubts can contact with you easier. For ex. up in the lobby a word "help or contact" redirected to this forum
nice idea, will do so!
Markus
I have new idea. Why those who joined the game (while others are playing) are becoming spectators by default? What about going to lobby first? So that they will see who is playing, what the settings are, and if they want to see the game they will click some button to watch it.
I have new idea. Why those who joined the game (while others are playing) are becoming spectators by default? What about going to lobby first? So that they will see who is playing, what the settings are, and if they want to see the game they will click some button to watch it.
thought about that too, but aber 5 sek watching u know all the settings and players; don't u think so too?
Have fun
Markus
thought about that too, but aber 5 sek watching u know all the settings and players; don't u think so too?
Yes, maybe. Only you don't know to how many points the game is played.
But what about creating a button "Watch"? For example, while i was spectator i left the game (accidentally or to look for another spectators) and i can't return and watch the match without rejoining the gameroom. So I am sometimes annoyed by the lack of this button.
Another idea: what about creating list of spectators (in game)? I think it's interesting to know who joined and watch your game.
Ah I forgot that there is a message in the chat when someone join, but i think list of spectators won't be unnecessary
But what about creating a button "Watch"? For example, while i was spectator i left the game (accidentally or to look for another spectators) and i can't return and watch the match without rejoining the gameroom. So I am sometimes annoyed by the lack of this button.
Another idea: what about creating list of spectators (in game)? I think it's interesting to know who joined and watch your game.
love ur ideas, noted for 1.1 for 1.0 it's too much work
Have fun
Markus
news?
news?
yes, great news as u can see on the ToDoList *beta* blubVolley 1.0 did today some progress
new version "tomorrow" around 0.00am - 02.00am
Markus
1.0b released, have fun testing the new version.
--- time in chats
--- reduce graphicdetail
--- reduce regex, so that a name with 2 letters is allowed
--- kickbug; u have to select player twice
--- bug playerpositions *beta* blubVolley 1.0
--- fix all bugs from *beta* blubVolley 1.0
--- phrases to correct: *beta* blubVolley 1.0 *beta* blubVolley 1.0 *beta* blubVolley 1.0
--- update langauges
--- bug player don't disconnect in MainLobby
--- no FPS in Replay
--- redesignd UDP-Transfer and reduced Packetsize around a third (--> lower Latency )
--- check playercout... always at least 3 player
--- change playercolours
--- zoom camera in and out
--- add french translation
ToDo for final:
- Credits
- add 2 more bots
- SingleplayerGUI
For downloadlink see first post *beta* blubVolley 1.0
Special thx to Torrente and GK. for the great testing!
Have fun testing the new beta
Markus
Hi Markus,
thanks for the new version. Works very smooth
One bug we detected is, that sometimes at end the end of a set, the camera zooms out (looks like an island vanishing into the horizon), but doesn't zoom in again for the next set.
So the field remains zoomed out and is sooooo tiny that playing is not possible.
Ricardo
Just some questions:
Ricardo
One bug we detected is, that sometimes at end the end of a set, the camera zooms out (looks like an island vanishing into the horizon), but doesn't zoom in again for the next set.
So the field remains zoomed out and is sooooo tiny that playing is not possible.
little bit funny bug, will get handled
# How can we change the background image, e.g. for a team-styled design?
pls look at
./data/meshes/new/blubgame_logo_alpha.png
./data/meshes/new/diffuse.png
./data/textures/*
and edit the files
# The little creatures distract me when playing. Is there a way for me to remove them from the background (like editing some of the txt/xml files)?
Good idea! we will cahnge that! So that player r able just to change a *.xml
# Is it possible to suppress the error dialog "Could not connect to update server" or check the connection before starting the game (as in current version 0.8 ). In version 1.0 this error dialog appears during the game and is thus a little bit annoying.
that shouldn't have changed! Will proof the sourcecode on that dialog Normaly the game connects at startup. U tested in LAN?
Thx for feedback!
Markus
Some bugs i've notice in firts test...
- When you play vs a bot and you left room and someone is in, sometimes
bot goes master so it cant change settings xD
- You havent changed what i told you about playerposition when playing
2on2 matches, it still depends on who enters firts in server i think
- I played with my mate Ank vs 2 bots and my jelly moved like a bot i
didnt have the control of it, it just moved near the net and jumped
sometimes without any control. I created many rooms and played 1vs 1, vs
bots, and with different settings and that bug continued. I had to
restart game 2 times to fix it
- I think you should set a button where choosing if zoomcamera is ON or
OFF, because for instance in jumpover games is quite disconcerting...
I'll continue testing game and i'll post any bugs i see or any
improvement i'll consider good cu
- When you play vs a bot and you left room and someone is in, sometimes
bot goes master so it cant change settings xD
will be fixed
- You havent changed what i told you about playerposition when playing
2on2 matches, it still depends on who enters firts in server i think
Tested it and it works it should depend on who changes team last is most far away from net.
- I played with my mate Ank vs 2 bots and my jelly moved like a bot i
didnt have the control of it, it just moved near the net and jumped
sometimes without any control. I created many rooms and played 1vs 1, vs
bots, and with different settings and that bug continued. I had to
restart game 2 times to fix it
Had that bug too; The game sets the controls to mouse! u r not a bot, try the left mousebutton and u will jump! After u once saved in gameoptions that effect doesn't occur any more.
- I think you should set a botton where choosing if zoomcamera is ON or
OFF, because for instance in jumpover games is quite disconcerting...
Will add a checkbox to gameoptions
Thx for the great feedback, love it!
Markus
Good idea! we will cahnge that! So that player r able just to change a *.xml
Thanks, maybe it's possible
to configure the position of the BLUB-Banner as well, as it is a little
distacting right behind the player positions.
Display More# Is it possible to suppress
the error dialog
"Could not connect to update server" or check the
connection before
starting the game (as in current version 0.8 ). In
version 1.0 this
error dialog appears during the game and is thus a
little bit annoying.
that shouldn't have changed! Will proof the sourcecode on that
dialog
Normaly the game connects at startup. U tested in LAN?
Yes, we do play in a LAN with a proxy that prohibits
connections to the update server. If you're starting a game right ahead,
the dialog appears while playing .
In Version 0.8 the dialog appears before the room dialog appears.
Yes, we do play in a LAN with a proxy that prohibits
connections to the update server. If you're starting a game right ahead,
the dialog appears while playing .
In Version 0.8 the dialog appears before the room dialog appears.
kk, will get fixed
Thanks, maybe it's possible
to configure the position of the BLUB-Banner as well, as it is a little
distacting right behind the player positions.
Yes tahts possbile, will write a little tutorial today evening, because I think more people wanna change that
Thx for feedback
Markus