I said in several posts before that I'm planning an action shooter alla liero
Now here's the terrain, so far:
for the guys with no flash: http://vimeo.com/27501929
It's a technical demo which includes the voxel terrain with the features
- triplaner shading
- lod (level of detail)
- optimised merged triangles on lod 0
- cutting/extend voxel (even large parts) and update in realtime <10ms
I did it with boost::asio, boost::signals2, boost::thread, boost::bind and with some classes from QtCore.
The next things I wanna do, while developing blubVolley 1.2, are planning the features of this game; how it should look like; which playmodes will be and create a Roadmap. I dream of finishing the game in December this year, with a second programmer
So far I'd like to invite you to help me out doing a featurelist and tell us what you'd like to see, or what u think would be fun in the new game.