*beta* blubVolley 1.0

  • Hi all


    Downloadlink: http://blub-game.com/beta/blubVolley_1.0l.zip


    Changelog:
    --- fix bug at "Points when ball"
    --- interpolation between playerpositions
    --- interpolation between ballpositions

    --- chatsend set minima to one char
    --- latency in replays
    --- optimate replaysize (reduced to half)
    --- deactivate the "change Team" button of the team u r in
    --- reset password
    --- change password
    --- bots
    --- remove raknet at all
    --- "you got banned for xxx minutes" xxx = time
    --- remove "unofficial server"
    --- new graphics
    --- graphic effect at score
    --- Mousesupport
    --- bug: server crashes in LAN
    --- memleak in chatserver
    --- memleak in TCPServer
    --- redesign UDP Transfer
    --- redesign ban
    --- regname with regex [a-zA-Z0-9-_]{2,20}
    --- sort player/games by name
    --- order player in GameLobby per teamjoin
    --- reimplement the 5sec countdown
    --- update Playerstatistics in ServerLobby
    --- posteffect: ascii
    --- posteffect: black and white
    --- posteffect: glass
    --- posteffect: bloom
    --- posteffect: invert
    --- posteffect: tiling

    --- bug: 3, 2, 1 not displayed, but player can move further
    --- when kick, display lobby after "Exit"
    --- write to Gamelobbychat when player join and leave
    --- bug: when PC crashes, ghostplayer stayes.
    --- when start watching a playing game, the actual points don't get displayed, till next point.
    --- new language "Slovenski"


    ToDo in beta:
    --- time in chats
    --- reduce graphicdetail
    --- reduce regex, so that a name with 2 letters is allowed
    --- kickbug; u have to select player twice
    --- bug playerpositions *beta* blubVolley 1.0
    --- fix all bugs from *beta* blubVolley 1.0
    --- phrases to correct: *beta* blubVolley 1.0 *beta* blubVolley 1.0 *beta* blubVolley 1.0
    --- update langauges
    --- bug player don't disconnect in MainLobby
    --- no FPS in Replay
    --- redesignd UDP-Transfer and reduced Packetsize around a third (--> lower Latency :thumbup: )
    --- check playercout... always at least 3 player
    --- change playercolours
    --- zoom camera in and out
    --- "need help visit forum" button
    --- camera zooms at end of game too much out
    --- bot gets master
    --- mousecontrol is standard, but keyboard should be
    --- optional in gameoptions camerazoom
    --- bug with registring 2 letters as name
    --- fix Phrase and bug from *beta* blubVolley 1.0
    --- bug in replay: up to 999 positions get saved per second
    --- Credits
    --- divide graphics in different "*.mesh"
    --- light up sunrise
    --- disable popup "No connection to UpdateServer" in Lan
    --- bug ballpos wrong after error
    --- SingleplayerGUI
    --- autocenter all big windows
    --- zoom bug, when ball too high
    --- zoom bug, when zoom is disabled
    --- several translationbugs
    --- bug: 0.5 and 0.75 speed turned to 1.75
    --- replaybug: points got displayed in wrong teams
    --- compatibility with 0.8 replays
    --- update spanish langauge
    --- update russian language
    --- update german language
    --- several bugs when Master leaves
    --- bug, big lag at slow PCs when starting the 2nd game

    --- bug 2 windows after "Apply and restart"
    --- delete QtGui.dll reduces Zip about 5mb

    --- add one more bots


    After Beta
    --- linux 32 and 64bit
    --- mac 32bit


    I'd welcome u to test the new beta. If u find a bug pls post it here.
    Thx for helping! :thumbsup:


    Pls remeber that this is a beta-version. So ur Nick is not activ and u got to register urself again.


    Markus

  • Hi markus,
    the main problem is that i only have 20 fps I dont know why so that i have big delays and i cant play...
    other thing is that the palm trees are bad, i cant see the green leafs
    the new posteffects do not work
    and the bot has quite low level

  • So have tested a little more now:


    -Light when balls fall down its little annoying ^^
    -If u put 4 bots in game they are one on one and they make big wall ^^ And they serve the ball like OMFG xD

  • Hi markus,
    the main problem is that i only have 20 fps I dont know why so that i have big delays and i cant play...
    other thing is that the palm trees are bad, i cant see the green leafs
    the new posteffects do not work
    and the bot has quite low level

    THIS IS PROBLEM !!! :cursing: :thumbdown: X(
    REALLY VERY LAGGS AND DELAYS (10-20fps) THIS IS BAD... JUST EDIT GAME!!!

  • Hi all

    Hi markus,
    the main problem is that i only have 20 fps I dont know why so that i have big delays and i cant play...
    other thing is that the palm trees are bad, i cant see the green leafs
    the new posteffects do not work
    and the bot has quite low level

    Which graphiccard have u got? May u post the Ogre.log?

    So have tested a little more now:


    -Light when balls fall down its little annoying ^^
    -If u put 4 bots in game they are one on one and they make big wall ^^ And they serve the ball like OMFG xD

    :D I know the bots r not the best, will work on them in beta. The cool thing is that they r scriptable, so everybody can program a bot in JavaScript. Will do a contest in a developerforum to get some fresh ideas and some more bots.

    When join in game and laggs start, even I create very slow(because mouse don't move :D) - delays and laggs. Fix it PLEASE ! :!:

    The netcode didn't change; how many fps have u got? beneath 50? which graphiccard have u got?


    Thx for ur feedback :thumbsup:
    Markus

  • Hi I moved from Poland to Sweden and , my blubgame doesnt work on new operation system windows7 or maybe its caused of norton antivirus ? Earlier in Poland everything was fine on windows xp , tell me what should i do to make the game working on windows7 and norton antivir

  • Hello,


    very good job :) I tested it and it works perfect!
    Sometimes i have a small problem...When i played 1-2 matches after that i can't move at next match ^^ :(

    Though we like to believe we have control of our lives,in a single moment everything can change. :sleeping:

  • I have very big lag.. ;s
    This is my ogre.log :


    13:30:02: Creating resource group General
    13:30:02: Creating resource group Internal
    13:30:02: Creating resource group Autodetect
    13:30:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
    13:30:02: Registering ResourceManager for type Material
    13:30:02: Registering ResourceManager for type Mesh
    13:30:02: Registering ResourceManager for type Skeleton
    13:30:02: MovableObjectFactory for type 'ParticleSystem' registered.
    13:30:02: OverlayElementFactory for type Panel registered.
    13:30:02: OverlayElementFactory for type BorderPanel registered.
    13:30:02: OverlayElementFactory for type TextArea registered.
    13:30:02: Registering ResourceManager for type Font
    13:30:02: ArchiveFactory for archive type FileSystem registered.
    13:30:02: ArchiveFactory for archive type Zip registered.
    13:30:02: DDS codec registering
    13:30:02: FreeImage version: 3.13.1
    13:30:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    13:30:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
    13:30:02: Registering ResourceManager for type HighLevelGpuProgram
    13:30:02: Registering ResourceManager for type Compositor
    13:30:02: MovableObjectFactory for type 'Entity' registered.
    13:30:02: MovableObjectFactory for type 'Light' registered.
    13:30:02: MovableObjectFactory for type 'BillboardSet' registered.
    13:30:02: MovableObjectFactory for type 'ManualObject' registered.
    13:30:02: MovableObjectFactory for type 'BillboardChain' registered.
    13:30:02: MovableObjectFactory for type 'RibbonTrail' registered.
    13:30:02: *-*-* OGRE Initialising
    13:30:02: *-*-* Version 1.7.1 (Cthugha)
    13:30:02: Loading library RenderSystem_GL
    13:30:02: Installing plugin: GL RenderSystem
    13:30:02: OpenGL Rendering Subsystem created.
    13:30:03: Plugin successfully installed
    13:30:03: Loading library Plugin_CgProgramManager
    13:30:03: Installing plugin: Cg Program Manager
    13:30:03: Plugin successfully installed
    13:30:03: Loading library RenderSystem_Direct3D9
    13:30:03: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_Direct3D9. System Error: The specified module could not be found.


    in DynLib::load at ../../../../../OgreMain/src/OgreDynLib.cpp (line 91)
    13:30:03: CPU Identifier & Features
    13:30:03: -------------------------
    13:30:03: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
    13:30:03: * SSE: yes
    13:30:03: * SSE2: yes
    13:30:03: * SSE3: yes
    13:30:03: * MMX: yes
    13:30:03: * MMXEXT: yes
    13:30:03: * 3DNOW: no
    13:30:03: * 3DNOWEXT: no
    13:30:03: * CMOV: yes
    13:30:03: * TSC: yes
    13:30:03: * FPU: yes
    13:30:03: * PRO: yes
    13:30:03: * HT: yes
    13:30:03: -------------------------
    13:30:03: *** Starting Win32GL Subsystem ***
    13:30:03: GLRenderSystem::_createRenderWindow "blub", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
    13:30:03: Created Win32Window 'blub' : 1024x738, 32bpp
    13:30:03: GL_VERSION = 2.1.2
    13:30:03: GL_VENDOR = NVIDIA Corporation
    13:30:03: GL_RENDERER = GeForce 7300 GT/PCI/SSE2
    13:30:03: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    13:30:03: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
    13:30:03: ***************************
    13:30:03: *** GL Renderer Started ***
    13:30:03: ***************************
    13:30:03: Registering ResourceManager for type GpuProgram
    13:30:03: GLSL support detected
    13:30:03: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
    13:30:03: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
    13:30:03: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
    13:30:03: RenderSystem capabilities
    13:30:03: -------------------------
    13:30:03: RenderSystem Name: OpenGL Rendering Subsystem
    13:30:03: GPU Vendor: nvidia
    13:30:03: Device Name: GeForce 7300 GT/PCI/SSE2
    13:30:03: Driver Version: 2.1.2.0
    13:30:03: * Fixed function pipeline: yes
    13:30:03: * Hardware generation of mipmaps: yes
    13:30:03: * Texture blending: yes
    13:30:03: * Anisotropic texture filtering: yes
    13:30:03: * Dot product texture operation: yes
    13:30:03: * Cube mapping: yes
    13:30:03: * Hardware stencil buffer: yes
    13:30:03: - Stencil depth: 8
    13:30:03: - Two sided stencil support: yes
    13:30:03: - Wrap stencil values: yes
    13:30:03: * Hardware vertex / index buffers: yes
    13:30:03: * Vertex programs: yes
    13:30:03: * Number of floating-point constants for vertex programs: 256
    13:30:03: * Number of integer constants for vertex programs: 0
    13:30:03: * Number of boolean constants for vertex programs: 0
    13:30:03: * Fragment programs: yes
    13:30:03: * Number of floating-point constants for fragment programs: 512
    13:30:03: * Number of integer constants for fragment programs: 0
    13:30:03: * Number of boolean constants for fragment programs: 0
    13:30:03: * Geometry programs: no
    13:30:03: * Number of floating-point constants for geometry programs: 224
    13:30:03: * Number of integer constants for geometry programs: 15420
    13:30:03: * Number of boolean constants for geometry programs: 224
    13:30:03: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
    13:30:03: * Texture Compression: yes
    13:30:03: - DXT: yes
    13:30:03: - VTC: yes
    13:30:03: - PVRTC: no
    13:30:03: * Scissor Rectangle: yes
    13:30:03: * Hardware Occlusion Query: yes
    13:30:03: * User clip planes: yes
    13:30:03: * VET_UBYTE4 vertex element type: yes
    13:30:03: * Infinite far plane projection: yes
    13:30:03: * Hardware render-to-texture: yes
    13:30:03: * Floating point textures: yes
    13:30:03: * Non-power-of-two textures: yes
    13:30:03: * Volume textures: yes
    13:30:03: * Multiple Render Targets: 4
    13:30:03: - With different bit depths: yes
    13:30:03: * Point Sprites: yes
    13:30:03: * Extended point parameters: yes
    13:30:03: * Max Point Size: 63.375
    13:30:03: * Vertex texture fetch: yes
    13:30:03: * Number of world matrices: 0
    13:30:03: * Number of texture units: 16
    13:30:03: * Stencil buffer depth: 8
    13:30:03: * Number of vertex blend matrices: 0
    13:30:03: - Max vertex textures: 4
    13:30:03: - Vertex textures shared: yes
    13:30:03: * Render to Vertex Buffer : no
    13:30:03: * GL 1.5 without VBO workaround: no
    13:30:03: * Frame Buffer objects: yes
    13:30:03: * Frame Buffer objects (ARB extension): no
    13:30:03: * Frame Buffer objects (ATI extension): no
    13:30:03: * PBuffer support: no
    13:30:03: * GL 1.5 without HW-occlusion workaround: no
    13:30:03: Registering ResourceManager for type Texture
    13:30:03: DefaultWorkQueue('Root') initialising on thread 0x245998.
    13:30:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0x249028 starting.
    13:30:03: Particle Renderer Type 'billboard' registered
    13:30:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2569d8 starting.
    13:30:03: Creating resource group blub
    13:30:03: Added resource location './data/gui' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/meshes' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/meshes/new' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/materials' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/textures' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/compositors' of type 'FileSystem' to resource group 'blub'
    13:30:03: Added resource location './data/textures/skyboxvolley.zip' of type 'Zip' to resource group 'blub'
    13:30:03: Initialising resource group blub
    13:30:03: Parsing scripts for resource group blub
    13:30:03: Parsing script Examples.program
    13:30:03: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
    13:30:03: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
    13:30:03: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:03: High-level program Ogre/HardwareSkinningTwoWeightsGLSL encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(124): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(125): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(126): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(127): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(128): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(129): setting of constant failed
    13:30:03: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:03: Compiler error: invalid parameters in Examples.program(130): setting of constant failed
    13:30:03: Parsing script StdQuad_vp.program
    13:30:03: Parsing script game.material
    13:30:03: Parsing script ball.material
    13:30:04: Parsing script skybox.material
    13:30:04: Parsing script ASCII.material
    13:30:04: Parsing script ASMSwizzle.material
    13:30:04: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
    13:30:04: Parsing script BlackAndWhite.material
    13:30:04: Parsing script Bloom.material
    13:30:04: GLSL compiling: Blur_ps_glsl
    13:30:04: GLSL compiled : Blur_ps_glsl
    13:30:04: GLSL compiling: Blur0_vs_glsl
    13:30:04: GLSL compiled : Blur0_vs_glsl
    13:30:04: GLSL compiling: Blur1_vs_glsl
    13:30:04: GLSL compiled : Blur1_vs_glsl
    13:30:04: Parsing script Bloom2.material
    13:30:04: GLSL compiling: Bloom2_ps20_glsl
    13:30:04: GLSL compiled : Bloom2_ps20_glsl
    13:30:04: Parsing script Examples-Advanced.material
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_CelShading.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Ogre/CelShadingVP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_CelShading.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:04: Compiler error: invalid parameters in Examples-Advanced.material(12): setting of constant failed
    13:30:04: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:04: Compiler error: invalid parameters in Examples-Advanced.material(13): setting of constant failed
    13:30:04: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:04: Compiler error: invalid parameters in Examples-Advanced.material(14): setting of constant failed
    13:30:04: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)
    13:30:04: Compiler error: invalid parameters in Examples-Advanced.material(15): setting of constant failed
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_CelShading.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Ogre/CelShadingFP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_CelShading.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapVP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapFP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapVPShadowRcv encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapFPShadowRcv encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapVPSpecular encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapFPSpecular encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/BumpMapVPTangentParity encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_BumpMapping.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Projection.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/TexProjectionVP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Projection.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Projection.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/TexProjectionFP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Projection.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: Compiler error: object unsupported by render system in Examples-Advanced.material(383)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/FresnelRefractReflectVP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/FresnelRefractReflectFP encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: High-level program Examples/FresnelRefractReflectVPold encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Fresnel.cg in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:04: Parsing script Glass.material
    13:30:04: Parsing script Invert.material
    13:30:04: Parsing script Tiling.material
    13:30:04: Parsing script Examples.compositor
    13:30:04: Finished parsing scripts for resource group blub
    13:30:04: Texture: sb_fr.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Texture: sb_bk.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Texture: sb_lf.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Texture: sb_rt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Texture: sb_up.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Texture: sb_dn.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author OgreMax Scene Exporter (www.ogremax.com)
    13:30:04: Mesh: Loading polySurfaceShape483.mesh.
    13:30:04: Texture: stroh.2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
    13:30:04: Texture: palmewood.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:04: Mesh: Loading palmwoodShape2.mesh.
    13:30:04: Mesh: Loading waterShape.mesh.
    13:30:04: Texture: water.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
    13:30:04: Mesh: Loading palmen_leafShape.mesh.
    13:30:04: Texture: blatttextur_neu.jpg: Loading 1 faces(PF_R8G8B8,500x500x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,500x500x1.
    13:30:04: Mesh: Loading islandShape.mesh.
    13:30:04: Texture: sand.jpg: Loading 1 faces(PF_R8G8B8,500x500x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,500x500x1.
    13:30:05: Mesh: Loading polySurfaceShape441.mesh.
    13:30:05: Texture: craps.jpg: Loading 1 faces(PF_R8G8B8,400x400x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,400x400x1.
    13:30:05: Mesh: Loading stonesShape.mesh.
    13:30:05: Mesh: Loading logoShape1.mesh.
    13:30:05: Texture: logo.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:05: Mesh: Loading polySurfaceShape442.mesh.
    13:30:05: Texture: core_micro_font.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
    13:30:05: Texture: core.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
    13:30:05: Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
    13:30:06: Texture: Default_Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
    13:30:15: Texture: ASCII.dds: Loading 1 faces(PF_A8R8G8B8,16x16x128) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x128.
    13:30:19: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource RT in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:19: Error loading texture RT. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource RT in resource group blub or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
    13:30:20: Texture: WaterNormal1.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    13:30:34: Mesh: Loading ball.mesh.
    13:30:34: WARNING: ball.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    13:30:34: Can't assign material 01 - Default to SubEntity of ball because this Material does not exist. Have you forgotten to define it in a .material script?
    13:30:34: Mesh: Loading wall.mesh.
    13:30:34: WARNING: wall.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    13:30:34: Can't assign material 01 - Default to SubEntity of wall0 because this Material does not exist. Have you forgotten to define it in a .material script?
    13:30:34: Can't assign material 01 - Default to SubEntity of wall1 because this Material does not exist. Have you forgotten to define it in a .material script?
    13:30:34: Mesh: Loading net.mesh.
    13:30:34: WARNING: net.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    13:30:34: Can't assign material 01 - Default to SubEntity of net because this Material does not exist. Have you forgotten to define it in a .material script?
    13:30:34: Texture: balltex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    13:30:34: Texture: nettex.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
    13:30:34: Texture: walltex.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    13:30:57: Mesh: Loading player.mesh.
    13:30:57: WARNING: player.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    13:31:46: DefaultWorkQueue('Root') shutting down on thread 0x245998.
    13:31:46: DefaultWorkQueue('Root')::WorkerFunc - thread 0x249028 stopped.
    13:31:46: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2569d8 stopped.
    13:31:46: *-*-* OGRE Shutdown
    13:31:46: *-*-* OGRE Shutdown
    13:31:46: Unregistering ResourceManager for type Compositor
    13:31:46: Unregistering ResourceManager for type Font
    13:31:46: Unregistering ResourceManager for type Skeleton
    13:31:46: Unregistering ResourceManager for type Mesh
    13:31:46: Unregistering ResourceManager for type HighLevelGpuProgram
    13:31:46: Uninstalling plugin: Cg Program Manager
    13:31:46: Plugin successfully uninstalled
    13:31:46: Unloading library Plugin_CgProgramManager
    13:31:46: Uninstalling plugin: GL RenderSystem
    13:31:46: Unregistering ResourceManager for type GpuProgram
    13:31:46: *** Stopping Win32GL Subsystem ***
    13:31:46: Unregistering ResourceManager for type Texture
    13:31:46: Plugin successfully uninstalled
    13:31:46: Unloading library RenderSystem_GL
    13:31:46: Unregistering ResourceManager for type Material

  • he can't find RenderSystem_Direct3D9.dll have u deleted it?
    U got a Geforce 7300GT thats really old :rolleyes: We will reduce the Polycount about more than the half. :thumbsup:



    Markus

  • I've translated new phrases into russian and found some mistakes:
    Russian characters in phrases 1117 and 1118 are not displayed correctly: there are some strange symbols instead of them (images 1 and 2). And the word Replay is not multilanguage (image 3).